

To give Quest for Glory 4.5 some credit, it tries surprisingly hard. Cue game! And trying not to think too hard about canon! Hearing the event speaker describe his heroism as "a shoddy job of heroing that left that poor valley worse off than it was before" though, he slinks back to finish what he started. correspondence school course? I'm not sure if that's meant to be a joke, or just the creator having no idea what those words mean, never mind how to put them into a sentence. Quest for Glory 4.5 kicks off later, with the Hero attending the 10-year reunion for his. Everyone goes "Yay!", declares you Hero of Spielburg, and off you head to your next, more epic adventure. With courage and a handy Dispel Potion, you restore both of them to their old selves and turn your attention to Baba Yaga, besting this far more powerful magic user and booting her and her chicken-footed hut out of town. In short, having arrived in town and done a few errands, you discover the Baron's son has been morphed into a bear, and his daughter is currently brainwashed and actually commanding the brigands from their secret base. I'll only hit the most important bits though, leaving the details vague and saving as much cool stuff to find in the main game as possible. It's important for what's to come, as Quest for Glory 4.5 is a direct sequel that returns to Spielburg specifically to see what's changed since you left. Unlike later games in the series, there's not a lot of story to spoil in Quest for Glory, so I'll just say what happens.

I'm just not sure you can call yourself a 'hero' when you raised your starting funds by breaking into an old lady's house and shovelling everything down your hero pants. Thief on the other hand is a little strange, because you're encouraged to fund your quest by robbing innocent people and fencing their stuff at the Thieves' Guild. Fighter goes without saying, as does Magic User-a full-on Wizard needs to know more spells. The only really weird thing is the character choices. And usually get a funny line or death message out of it. They won't necessarily work to solve a specific puzzle, but at least you can try and be told exactly why you failed. Alternatively, if you're a magic user, you end up with a whole sack full of spells that aren't just restricted to combat. "Click" comes a message, as you successfully pick your nose. A few 'dead man walking' moments aside, it's a great adventure in a spectacularly rich world-not simply in offering multiple ways to solve many puzzles, but playing with the tools it gives you.

There's a ton I could say about Quest for Glory 1, almost all of it positive, especially in its VGA remake.
